Group 1 Group 2 Command Description
Game Commands aasStats Shows AAS stats
Game Commands addarrow Adds a debug arrow
Game Commands addChatLine Internal use - core to game chat lines
Game Commands addline Adds a debug line
Game Commands bindRagdoll Binds ragdoll at the current drag position
Game Commands blinkline Blinks a debug line
Game Commands centerview Centers the view
Game Commands clearLights Clears all lights
Game Commands clientDropWeapon Drop current weapon
Game Commands clientMessageMode Ingame gui message mode
Game Commands clientVoiceChat Voice chats: clientvoicechat
Game Commands clientVoiceChatTeam Team voice chats: clientvoicechat
Game Commands closeViewNotes Close the view showing any notes for this map
Game Commands collisionModelInfo Shows collision model info
Game Commands damage Apply damage to an entity
Game Commands deleteSelected Deletes selected entity
Game Commands disasmScript Disassembles script
Game Commands exportmodels Exports models
Game Commands game_memory Displays game class info
Game Commands gameError Causes a game error
Game Commands gameKick Same as kick, but recognizes player names
Game Commands getviewpos Prints the current view position
Game Commands give Gives one or more items
Game Commands god Enables god mode
Game Commands keepTestModel Keeps the last test model in the game
Game Commands kill Kills the player
Game Commands killMonsters Removes all monsters
Game Commands killMoveables Removes all moveables
Game Commands killRagdolls Removes all ragdolls
Game Commands listActiveEntities Lists active game entities
Game Commands listAnims Lists all animations
Game Commands listClasses Lists game classes
Game Commands listCollisionModels Lists collision models
Game Commands listEntities Lists game entities
Game Commands listLines Lists all debug lines
Game Commands listMonsters Lists monsters
Game Commands listSpawnArgs List the spawn args of an entity
Game Commands listThreads Lists script threads
Game Commands listTypeInfo List type info
Game Commands nextAnim Shows next animation on test model
Game Commands nextFrame Shows next animation frame on test model
Game Commands nextGUI Teleport the player to the next func_static with a gui
Game Commands noclip Disables collision detection for the player
Game Commands notarget Disables the player as a target
Game Commands playerModel Sets the given model on the player
Game Commands popLight Removes the last created light
Game Commands prevAnim Shows previous animation on test model
Game Commands prevFrame Shows previous animation frame on test model
Game Commands recordViewNotes Record the current view position with notes
Game Commands reexportmodels Reexports models
Game Commands reloadanims Reloads animations
Game Commands reloadScript Reloads scripts
Game Commands remove Removes an entity
Game Commands removeline Removes a debug line
Game Commands saveLights Saves all lights to the .map file
Game Commands saveMoveables Save all moveables to the .map file
Game Commands saveParticles Saves all lights to the .map file
Game Commands saveRagdolls Save all ragdoll poses to the .map file
Game Commands saveSelected Saves the selected entity to the .map file
Game Commands say Text chat
Game Commands sayTeam Team text chat
Game Commands script Executes a line of script
Game Commands serverForceReady Force all players ready
Game Commands serverMapRestart Restart the current game
Game Commands serverNextMap Change to the next map
Game Commands setviewpos Sets the current view position
Game Commands showViewNotes Show any view notes for the current map, successive calls will cycle to the next note
Game Commands spawn Spawns a game entity
Game Commands teleport Teleports the player to an entity location
Game Commands testAnim Tests an animation
Game Commands testBlend Tests animation blending
Game Commands testBoneFx Tests an FX system bound to a joint
Game Commands testDamage Tests a damage def
Game Commands testDeath Tests death
Game Commands testFx Tests an FX system
Game Commands testLight Tests a light
Game Commands testModel Tests a model
Game Commands testParticleStopTime Tests particle stop time on a test model
Game Commands testPointLight Tests a point light
Game Commands testSave Writes out a test savegame
Game Commands testSaveGame Test a save game for a level
Game Commands testShaderParm Sets a shaderparm on an existing testmodel
Game Commands testSkin Tests a skin on an existing testmodel
Game Commands trigger Triggers an entity
Game Commands unbindRagdoll Unbinds the selected ragdoll
Game Commands weaponSplat Projects a blood splat on the player weapon
Game Commands where Prints the current view position
Game Commands writeGameState Write game state
Renderer Commands benchmark Benchmark
Renderer Commands combineCubeImages Combines six images for roq compression
Renderer Commands envshot Takes an environment shot
Renderer Commands gfxInfo Show graphics info
Renderer Commands listGuis Lists guis
Renderer Commands listImages Lists images
Renderer Commands listModels Lists all models
Renderer Commands listModes Lists all video modes
Renderer Commands listRenderEntityDefs Lists the entity defs
Renderer Commands listRenderLightDefs Lists the light defs
Renderer Commands listVertexCache Lists vertex cache
Renderer Commands makeAmbientMap Makes an ambient map
Renderer Commands MakeMegaTexture Processes giant images
Renderer Commands modulateLights Modifies shader parms on all lights
Renderer Commands printModel Prints model info
Renderer Commands regenerateWorld Regenerates all interactions
Renderer Commands reloadARBprograms Reloads ARB programs
Renderer Commands reloadCgPrograms Reloads CG programs
Renderer Commands reloadGuis Reloads guis
Renderer Commands reloadImages Reloads images
Renderer Commands reloadModels Reloads models
Renderer Commands reloadSurface Reloads the decl and images for selected surface
Renderer Commands reportImageDuplication Checks all referenced images for duplications
Renderer Commands reportSurfaceAreas Lists all used materials sorted by surface area
Renderer Commands screenshot Takes a screenshot
Renderer Commands showInteractionMemory Shows memory used by interactions
Renderer Commands showTriSurfMemory Shows memory used by triangle surfaces
Renderer Commands sizeDown Makes the rendered view smaller
Renderer Commands sizeUp Makes the rendered view larger
Renderer Commands testImage Displays the given image centered on screen
Renderer Commands testVideo Displays the given cinematic
Renderer Commands touchGui Touches a gui
Renderer Commands touchModel Touches a model
Renderer Commands vid_restart Restarts rendersystem
Sound Commands listSoundDecoders List active sound decoders
Sound Commands listSounds Lists all sounds
Sound Commands reloadSounds Reloads all sounds
Sound Commands s_restart Restarts the sound system
Sound Commands testSound Tests a sound
System Commands aviCmdDemo Writes avis for a command demo
System Commands aviDemo Writes avis for a demo
System Commands aviGame Writes avis for the current game
System Commands bind Binds a command to a key
System Commands bindunbindtwo Binds a key but unbinds it first if there are more than two binds
System Commands checkNewVersion Check if a new version of the game is available
System Commands clear Clears the console
System Commands compressDemo Compresses a demo file
System Commands conDump Dumps the console text to a file
System Commands connect Connects to a server
System Commands crash Causes a crash
System Commands cvar_restart Restart the cvar system
System Commands demoShot Writes a screenshot for a demo
System Commands devmap Loads a map in developer mode
System Commands dir Lists a folder
System Commands dirtree Lists a folder with subfolders
System Commands disconnect Disconnects from a game
System Commands echo Prints text
System Commands error Causes an error
System Commands exec Executes a config file
System Commands execMachineSpec Execs the appropriate config files and sets cvars based on com_machinespec
System Commands exit Exits the game
System Commands exitCmdDemo Exits a command demo
System Commands finishBuild Finishes the build process
System Commands freeze Freezes the game for a number of seconds
System Commands heartbeat Send a heartbeat to the the master servers
System Commands help Shows help
System Commands hitch Hitches the game
System Commands in_restart Restarts the input system
System Commands kick Kick a client by connection number
System Commands LANScan Scans LAN for servers
System Commands listAF Lists articulated figures
System Commands listAudios Lists Audios
System Commands listBinds Lists key bindings
System Commands listCmds Lists commands
System Commands listCvars Lists cvars
System Commands listDecls Lists all decls
System Commands listDictKeys Lists all keys used by dictionaries
System Commands listDictValues Lists all values used by dictionaries
System Commands listEmails Lists Emails
System Commands listEntityDefs Lists entity defs
System Commands listFX Lists FX systems
System Commands listGameCmds Lists game commands
System Commands listHuffmanFrequencies Lists decl text character frequencies
System Commands listMaterials Lists materials
System Commands Game Commands listModelDefs Lists model defs
System Commands listParticles Lists particle systems
System Commands listPDAs Lists pdas
System Commands listRendererCmds Lists renderer commands
System Commands listServers Lists scanned servers
System Commands listSkins Lists skins
System Commands listSoundCmds Lists sound commands
System Commands listSoundShaders Lists sound shaders
System Commands listSystemCmds Lists system commands
System Commands listTables Lists tables
System Commands listToolCmds Lists tool commands
System Commands listVideos Lists Videos
System Commands loadGame Loads a game
System Commands localizeGuis Localize guis
System Commands localizeMaps Localize maps
System Commands map Loads a map
System Commands memoryDump Creates a memory dump
System Commands memoryDumpCompressed Creates a compressed memory dump
System Commands nextMap Loads the next map on the server
System Commands parse Prints tokenized string
System Commands path Lists search paths
System Commands playCmdDemo Plays back a command demo
System Commands playDemo Plays back a demo
System Commands printAF Prints an articulated figure
System Commands printAudio Prints an Video
System Commands printEmail Prints an Email
System Commands printEntityDef Prints an entity def
System Commands printFX Prints an FX system
System Commands printMaterial Prints a material
System Commands Game Commands printModelDefs Prints a model def
System Commands printParticle Prints a particle system
System Commands printPDA Prints an PDA
System Commands printSkin Prints a skin
System Commands printSoundShader Prints a sound shader
System Commands printTable Prints a table
System Commands printVideo Prints a Audio
System Commands promptKey Prompt and sets the CD Key
System Commands quit Quits the game
System Commands rcon Sends remote console command to server
System Commands reconnect Reconnect to the last server we tried to connect to
System Commands recordDemo Records a demo
System Commands reloadDecls Reloads decls
System Commands reloadEngine Reloads the engine down to including the file system
System Commands reloadLanguage Reload language dict
System Commands rescanSI Internal - rescan serverinfo cvars and tell game
System Commands reset Resets a cvar
System Commands saveGame Saves a game
System Commands serverInfo Shows server info
System Commands set Sets a cvar
System Commands seta Sets a cvar and flags it as archive
System Commands setMachineSpec Detects system capabilities and sets com_machinespec to appropriate value
System Commands sets Sets a cvar and flags it as server info
System Commands sett Sets a cvar and flags it as tool
System Commands setu Sets a cvar and flags it as user info
System Commands showDictMemory Shows memory used by dictionaries
System Commands showStringMemory Shows memory used by strings
System Commands spawnServer Spawns a server
System Commands startBuild Prepares to make a build
System Commands stopRecording Stops demo recording
System Commands takeViewNotes Take notes about the current map from the current view
System Commands takeViewNotes2 Extended take view notes
System Commands testGUI Tests a gui
System Commands testmap Tests a map
System Commands testSIMD Test SIMD code
System Commands timeCmdDemo Times a command demo
System Commands timeDemo Times a demo
System Commands timeDemoQuit Times a demo and quits
System Commands toggle Toggles a cvar
System Commands touch Touches a decl
System Commands touchFile Touches a file
System Commands touchFileList Touches a list of files
System Commands unbind Unbinds any command from a key
System Commands unbindall Unbinds any commands from all keys
System Commands updateUI Internal - cause a sync down of game-modified userinfo
System Commands vstr Inserts the current value of a cvar as command text
System Commands wait Delays remaining buffered commands one or more frames
System Commands writeCmdDemo Writes a command demo
System Commands writeConfig Writes a config file
System Commands writePrecache Writes precache commands
Tool Commands debugger Launches the Script Debugger
Tool Commands dmap Compiles a map
Tool Commands editAFs Launches the in-game Articulated Figure Editor
Tool Commands editDecls Launches the in-game Declaration Editor
Tool Commands editGUIs Launches the GUI Editor
Tool Commands editLights Launches the in-game Light Editor
Tool Commands editor Launches the level editor Radiant
Tool Commands editParticles Launches the in-game Particle Editor
Tool Commands editPDAs Launches the in-game PDA Editor
Tool Commands editScripts Launches the in-game Script Editor
Tool Commands editSounds Launches the in-game Sound Editor
Tool Commands renderbump Renders a bump map
Tool Commands renderbumpFlat Renders a flat bump map
Tool Commands roq Encodes a roq file
Tool Commands runAAS Compiles an AAS file for a map
Tool Commands runAASDir Compiles AAS files for all maps in a folder
Tool Commands runReach Calculates reachability for an AAS file